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Wolfenstein 3D (commonly abbreviated to Wolf 3D) is the computer game that started the first person shooter genre on the PC. It was created by id Software and published by Apogee Software on May 5, 1992. The game was inspired by the 1980s Muse Software video games Castle Wolfenstein and Beyond Castle Wolfenstein for the Apple II. According to id Software programmer John Carmack, the game's engine was inspired by a technology demo of Origin's first-person CRPG, Ultima Underworld: The Stygian Abyss from 1991.
In Wolfenstein 3D, the player is a soldier attempting to escape from the eponymous Nazi stronghold; there are many armed guards, as well as attack dogs. The building has a number of hidden rooms containing various treasures, food supplies, and medical kits, as well as three different guns and ammunition.
Wolfenstein 3D was originally released as shareware, which allowed it to be copied widely. The shareware release contained one episode ("Escape from Wolfenstein"), consisting of 10 missions (levels). The commercial release consisted of three episodes including the shareware episode (the new ones being "Operation: Eisenfaust" and "Die, Fuhrer, Die"), and a mission pack called "The Nocturnal Missions" (consisting of "A Dark Secret", "Trail Of The Madman" and "Confrontation") was also available. Like the shareware episode, each commercial episode contained 10 levels, bringing the game to a total of 60 missions.
Each episode had a different boss who had to be killed in the final mission in order to complete the episode. In order to complete an episode, only 9 of the 10 missions needed to be completed; hidden in one of the first eight missions was an entrance to the tenth, secret level. The secret level of the third episode was notable in that it recreated one of the original Pac-Man levels, complete with ghosts, seen by the player from Pac-Man's perspective.
A sequel (actually more of a prequel) Spear of Destiny, was also released.
The game was originally released on the PC and then ported to Macintosh computers, Apple IIgs, Super NES, Atari Jaguar and Game Boy Advance. The source code of the game was published by id Software in 1996 under the terms of the GNU General Public License, and some enhanced ports have been developed.
The first three episodes of the game focus on the character of Adolf Hitler himself (equipped with a robotic suit).
The Nocturnal Missions form a prequel storyline, focusing on the Germans' plans for chemical warfare. A Dark Secret deals with the initial pursuit of the scientist responsible for the development of the weaponry; Dr Otto Giftmacher fires rockets and a chain gun at you.
Trail Of The Madman is, essentially, a filler episode. Ostensibly, the episode's goal is the maps and plans of the war, guarded by Gretel Grosse (Hans' sister; essentially the same character, only in a pink suit instead of a blue). Hitler's image appears throughout this episode, as posters and wall mosaics, symbolising his imminent rise to power.
The story comes to a close in Confrontation; a summation of everything that has gone before, including the mutants, Hans Grosse, and the overall "feel". The final battle is fought between B.J. and the leader of the war, head planner and all-round bad guy, General Fettesgeischt.
It should be noted that, despite the presence of Hitler as an episode boss, the game bears no resemblance to any actual Nazi plans or structures. Indeed, many of the level designs are highly fanciful; at least three levels heavily feature swastika shaped room layouts and maps, going as far as having one level built entirely of a tessellation of them.
Due to its use of Nazi symbols, the PC version of the game was confiscated in Germany in 1994, following a verdict by the Amtsgericht München on January 25, 1994 (Az. 2Gs167/94); the use of these symbols is a federal offense in Germany unless certain circumstances apply (see articles and (in German)). Similarly, the Atari version was confiscated following a verdict by the Amtsgericht Berlin Tiergarten on December 7, 1994 (Az. 351Gs5509/94). (Also see ).
Due to concerns from Nintendo, the Super NES version was modified to not include any Nazi symbols or references; furthermore, the attack dogs in the game were replaced by giant rats, and blood was replaced with sweat to make the game seem less violent.
To render the walls in pseudo-3D, the game used ray casting, a special case of ray tracing. This technique sent out one ray for each column of pixels, checked if it intersected a wall, and drew textures on the screen accordingly, creating a depth buffer against which to clip the scaled sprites that represented enemies, powerups, and props.
Other games using the Wolfenstein 3D game engine were also produced, including, for example, Blake Stone and Corridor 7.
Wolfenstein 3D is generally credited as being responsible for the first-person shooter craze that continues to this day. Released at the height of the 'Interactive CD-ROM' era, there were surprisingly few clones until DOOM came around, the most notable being Rise of the Triad and latterly Duke Nukem 3D. Many of the lesser titles (such as Blake Stone above, Catacomb 3-D and Shadowcaster, an RPG) were published by Wolfenstein's publisher, Apogee Software, and were distributed via the same shareware strategy. Though some of these games were superior to Wolfenstein in some ways, none came close to garnering the same attention or market share as Wolfenstein.
The game success ensured that id Software quickly became a high profile developer. Its development efforts were closely watched by fans of the game, and when it released its next series, DOOM, it was guaranteed a receptive audience. Rather than rely on the technology that made Wolfenstein a hit, however, DOOM re-invigorated and reinvented the FPS genre with technology that surpassed that of Wolfenstein. DOOM's technology outdid that of Wolfenstein by providing multiple levels of detail and characters that were more lifelike than previously seen. Id again later reinvented the FPS genre with its release of Quake with true 3D.
A new first-person shooter, Return To Castle Wolfenstein (RTCW), a loose sequel (though with the advance of technology the graphics and gameplay are vastly different), was released in 2001. It used the Quake III Arena graphics engine. A spinoff to RTCW, Wolfenstein: Enemy Territory, was released in 2003, which was a free full-version multiplayer-only game, featuring elements from RTCW.