Tanbo



         


Tanbo is a board game invented by Mark Steere in 1993. It typically uses a 19x19 Go board, but (like Go) it can be played on larger or smaller boards, depending on the intended length and depth of the game.

Some Tanbo-related terminology is as follows:

The rules of Tanbo are as follows:

. . . . . . . . . . 0 . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . . . . 0 . . . . . . . . . .

The starting configuration should be symmetric, and there should be an odd number of spaces between "adjacent" stones to keep players from using a symmetric strategy. Like Go, Tanbo is played on the lines of the board instead of the squares themselves.

. @ a # @ @ # # # @ . b # c . . . @ . . . . d . .

(The periods represent invalid moves as well, but not shown as such for clarity.) a, b, and c represent moves which are invalid because they would be adjacent to more than one black stone; d is invalid because it is adjacent to none. All of the at signs are adjacent to one and only one black stone.

0 0 # # . . # . . . 0 0 # . . # # # 0 . 0 # # # . # . 0 0 0 0 0 # # # # # # # a . 0 0 0 0 . . # . 0 0 # 0 . # . # # # # # 0 . # # # . 0 0 0 0 0 # 0 0 0 0 . 0 . 0

Placement of a white stone at a expands the white root in the upper left corner. This move simultaneously bounds three roots: the expanded root, the black root in the lower left corner, and the white root in the lower right corner. White must immediately remove the expanded root, and only the expanded root.

0 0 # # . . # . . . 0 0 # . . # # # . . 0 # # # . # . 0 0 0 0 0 # # # # # # # a . 0 0 0 0 . . # . 0 0 # 0 . # . # # # # # 0 . # # # . 0 0 0 0 0 # 0 0 0 0 . 0 . 0

Placement of a white stone at a expands the white root in the upper left corner, and the expanded root is not bounded. However, two other roots are bounded by this move: the black root in the lower left corner, and the white root in the lower right corner. White must immediately remove the two bounded roots.

The official starting configuration of a 19x19 board is as follows, using the same symbolic representation as above:

# . . . . . 0 . . . . . # . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . # . . . . . 0 . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . . . . 0 . . . . . # . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . # . . . . . 0 . . . . . #

Variations on the game inclue Hexbo and Tanbo3D; due to the structure of the ruleset, Tanbo is generalisable to any number of spatial dimensions.

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References

Tanbo Rules, Mark Steere. http://www.gamerz.net/pbmserv/tanbo.html

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See also






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