Strife



         




STRIFE, published in 1993, is a computer game developed and published by now defunct Velocity that was a big leap forward from the standard Doom engine. Strife pushed the engine to its limits and allowed players to talk to other characters in the game's world.

There were computer controlled allies that would fight alongside the primary character. The world was a comprehensive world, not divided into levels like other 3D shooters of the time. It was actually a hub, a player could travel between various levels which would stay the same as when the player left them. The environment was interconnected much in the same way as Half-Life.

Unfortunately, even though the game brought many improvements to the Doom engine, it took too long to come out and could not compete graphically with other games that were being released at that time, including id Software's Quake. Despite this, it is considered to be one of the forerunners to games like Deus Ex, with light RPG-like elements, mixed with a frantic FPS experience.

A Source Port of Strife using ZDoom as a base now contains the code necessary to run Strife. This allows Hi-Res modes, better mouselook, and expanded modability. The game was reverse engineered by the ZDoom team.

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