Starsiege Tribes



         


Starsiege: Tribes (usually called "Tribes" or "Tribes 1") is a sci-fi first-person shooter (FPS) computer game, the first of the Tribes series. It was developed by Dynamix and published by the company now known as Sierra Entertainment in 1998. It was one of the first online-only games of its kind and sported several multiplayer features that other games have only recently included (32+ player support, troop transport vehicles, several different player classes). Most of the standard maps were outdoors in a variety of climates with bases scattered throughout the map, depending on the gametype. The outdoor environments were huge, but "jetting" and "skiing" gave Tribes a fast-paced feel.

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The Story

Tribes takes place in the Starsiege universe. After Starsiege ends in 2832, humans strive to develop faster-than-light technology. By 3400, humans have colonized distant solar systems by using networks of "meta-jumpgates". These colonists form tribes and try to gain as much territory for themselves as they can. The Children of the Phoenix are the first to rise up, but the Great Human Empire sends the Blood Eagle to stop them. Later on, Starwolf and Diamond Sword form and initiate huge territory battles. In 3940, the year in which Tribes takes place, several tribes have allied with the four strongest powers and war breaks out as each tries to gain supremacy.

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Basics

Each player has armor, the amount depending on armor type. When damage is dealt to the player (by falling or being hurt by a weapon), armor is lost. Loss of all armor results in the player's death. After dying, the player "respawns" at the team's base (or somewhere in the field). Players also have an energy cell, which is drawn on for jetting, firing some kinds of weapons, and activating packs.

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Armor

Three armor types are available, and can be accessed at an inventory station. Heavier armors supply larger amounts of armor, energy, and ammunition as well as more weapons and equipment.

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Weapons

There are eight weapons available in Tribes

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Packs

A very important aspect of Tribes is the ability to wear "packs", which alter the abilities of the player. Only one can be worn at a time, so it is important to know what advantage the player will need in order to succeed. Packs can be dropped and recovered by other players on the field.

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Worn packs

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Deployed packs

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Other items

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Vehicles

Tribes was one of the first games with team-oriented vehicles. They normally are not the focus of the game (unlike the sequel), but just a convenient feature.

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Base equipment

In some gametypes and on certain maps, bases include various defense mechanisms and other tools to assist the team.

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Generators

Generators provide power to systems. Destroying them can disable an entire team's defense by deactivating turrets and stations.

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Turrets

There are five kinds of permanent turrets. They can all be destroyed by mortar shells, but their shields can block attacks from any other weapon.

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Stations

These are where players get equipment or monitor the base.

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Sensors

Sensors are often overlooked in Tribes. They scan a radius for enemies and allow players to view troop movements in the PDA (Personal Digital Assistant). There are large and small varieties.

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Jetpacks

The defining element of the Tribes series is the jetpack. With a press of a button, the player is accelerated upwards (or in whatever direction is pressed) and is "jetting" into the air. This ability is absent from all other popular first-person shooters to date. The incorporation of this third dimension gives some Tribes players the satisfaction of believing that they are playing the only true 3-D computer game. Use of the jetpack is crucial to crossing large amounts of terrain.

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Skiing

During beta testing of Tribes, a player named Drew Zilm seemed to cheat in order to slide down hills without slowing and pick up enormous speed. The player had in fact discovered "skiing", the act of rapidly pressing the jump button to avoid friction. This technique may have been adapted from bunnyhopping in Quake.

Skiing, although somewhat angering to new players and to purists (initially), has become an integral part of the game. Both sequels (Tribes 2 and Tribes: Vengeance) have made special arrangements to allow for easier skiing by modifying the physics and providing tutorials for new players.

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Other Features

Tribes includes too many team-oriented features to number. These are buried deep within the game and are difficult to use. This makes their use inconvenient and unnecessary. In fact, most players can play without even realizing the entire command system (called the PDA or Personal Digital Assistant in game) exists. The PDA is intended to provide information to commanders and give detailed information on the team's situation. Among other things, players can issue commands to teammates, view equipment status, monitor enemy activity (with sensors or hidden cameras), watch teammates in a miniature screen, and control turrets (although this must be done at a command station).

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Gametypes

There are five distinct gametypes

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Sequels

Tribes had a large cult following, so Dynamix was commissioned again to create Tribes 2, which was released in 2001. Together, sales totaled almost one million copies. Many believed the sequel did not live up to the original because of the limitations set on speed (Tribes 1 had no limits), the over-emphasis on vehicles, the expansiveness of maps (some up to eight times larger), and the dumbing down of skiing. With many Tribes players frustrated but eager for more, Sierra, which was now part of Vivendi Universal, decided to hire Irrational Games to create the third installment, Tribes: Vengeance, to be released in late 2004. Tentatively refered to as "Tribes: Story", the new game includes a full single-player campaign as well as a full-featured multiplayer experience. Also, the company has promised an open beta to allow Tribes veterans to provide feedback and eliminate the issues that made Tribes 2 falter.

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Rerelease

On April 9, 2004, Vivendi Universal announced that they will release Tribes and Tribes 2 for free on May 4, 2004 on a DVD-ROM with Computer Gaming World magazine and on . This was to promote the release of the upcoming sequel, Tribes: Vengeance.

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Shazbot

One of the voicechat options in Tribes to voice frustration is "Shazbot!": which is apparently an allusion to the situation comedy Mork And Mindy, in which Mork says the expression during the opening credits. The phrase carried over into the sequel, Tribes 2.

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