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Solo, sometimes known as Solo Whist, is a trick-taking card game based on whist. A major distinctive feature is that one player often plays against the other three.
Play proceeds as for whist. The cards may be dealt singly, or in threes, with a single card for the last round. The dealer's last card is turned up and left exposed for one round of play, whether used for trumps or not. One deal constitutes a game.
After the deal, the game starts with a round of bidding in which players may make the following declarations, listed here in ascending order of value:
Bidding starts with the player on the dealer's left. A player may only make a declaration of more value than any previous declarations. Bidding continues until all players pass.
Betting: stakes may be agreed for each declaration category, and for over- and undertricks. There are no over- or undertricks in contracts for misère, misère ouverte, or abundance declared.