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The Slipstream of a moving object is a region of reduced pressure or even suction (negative pressure), exerted in the neighbourhood of the object and in the direction of its movement, and caused by its movement through a medium.
The term "slipstreaming" is most often used in relation to objects moving through air, though not necessarily flying. If a following object, moving at the same speed, can position itself within the slipstream, it will require less energy to maintain its speed than if it was moving independently, because the front object blocks a significant amount of air resistance. Using this principle is called slipstreaming.
Slipstreaming is important in a number of contexts, including:
"Slipstream" is used in the fictional television series Andromeda to describe their method of faster than light travel.
"Slipstream: it's not the best way to travel faster than light, it's just the only way." — Dylan Hunt
A GFG drastically reduces the mass of the ship and then a slipstream drive opens a slippoint which the ship enters. The pilot then navigates the series of slipstream "tunnels" until they reach the desired slippoint where they exit the slipstream. Usually one has to enter and exit slipstream several times before reaching their final destination. Slipstream travel almost always results in very little or no time dilation.
Due to the complex nature of slipstream probability and difficulty in mapping slipstream, only biological entities are capable of successfully navigating it. Exiting slipstream near the edge of a galaxy or in certain regions of space could be dangerous because it is difficult to find a slippoint in these areas. If a slippoint cannot be found, or a slipstream drive is damaged, the ship is stranded and limited to slower than light speed.
See also: