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Scrum is an agile method for project management, in use since at least 1990. It has been called a "hyper-productivity tool", and has been documented to drastically improve productivity in teams previously paralysed by heavier methodologies - quickly producing results where there had been little or none.
Its intended use is for management of software development projects, and it has been successfully used to "wrap" Extreme Programming (see http://www.xbreed.net ) and other development methodologies. However, it can theoretically be applied to any context where a group of people need to work together to achieve a common goal - real examples include setting up a small school, scientific research projects and pulling off a wedding (strange, but true)!
Athough Scrum was intended to be for management for software development projects, it has great use in running maintenance teams, or as a program management approach: Scrum of Scrums.
Scrum is characterised by:
Scrum is facilitated by a ScrumMaster, whose primary job is to remove impediments to the ability of the team to deliver the Sprint Goal. The ScrumMaster is not the leader of the team (as they are self-organising) but acts as a productivity buffer between the team and any destabilising influences.
Scrum enables the creation of self-organizing teams by encouraging verbal communication across all team members and across all disciplines that are involved in the project.
A key principle of Scrum is its recognition that fundamentally empirical challenges cannot be addressed successfully in a traditional "process control" manner. As such, Scrum adopts an empirical approach - accepting that the problem cannot be fully understood or defined, focusing instead on maximising the team's ability to respond in an agile manner to emerging challenges.
Notably missing from Scrum is the "cookbook" approach to project management exemplified in the Project Management Body of Knowledge - which assures(?) quality through application of a series of prescribed processes.