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Nintendo Virtual Boy, released in 1995, was a video game console that used a twin eyeglass style projector to display the games in "true" 3-D (though monochromatic). The launch price was around US$180.
The console was designed by Gunpei Yokoi, inventor of the Nintendo Game Boy, but was not intended to replace the Game Boy in Nintendo's product line. Nintendo intended to use the console to take advantage of the then-recent interest in virtual reality brought on by movies like The Lawnmower Man and a number of virtual reality arcade games.
The Virtual Boy was a flop in the marketplace, for several reasons:
Because of its failure on Japanese and American market the console was never released in Europe. This contributed to a supply-and-demand problem (undersupply) for Nintendo products (especially Super Famicom and SNES games) in the middle of the 90's that existed mainly due to continuous delays of the Nintendo 64.
The system does not have a full 384 x 224 array of LEDs as a display. It uses a pair of 1 x 224 linear arrays (one per eye) and rapidly scans the array across the eye's field of view using curved spinning mirrors. These mirrors rotate at very high speed (they are what produce the mechanical humming noise from inside the unit) and can be damaged if the Virtual Boy is hit, knocked over, or used while in rough motion (such as in a car). A full-size display, while mechanically simpler, would have increased the Virtual Boy's physical size and unit cost to the point where the system would become uneconomical.
A full colour Virtual Boy was impossible to release in 1995, due to the fact that high-efficiency InGaN (indium gallium nitride) blue and green LEDs only became available from Nichia in 1996. While blue LEDs did exist before then, they were extremely inefficient, resulting in very low brightness. The Virtual Boy, which uses a rotating mirror to transform a 1-D line of dots into a 2-D field of dots, requires high-performance LEDs in order to function properly. Because each pixel is only in use for a tiny fraction of a second (384 pixels wide, 50.2 Hz scan rate = approximately 52 µS per scanline), high peak brightness is needed to make the virtual display bright and be comfortable for the user to view. Without the technology of high-efficiency blue and green LEDs, the Virtual Boy was limited to a red-only display.
Every Virtual Boy game will pause automatically every 15-30 minutes to remind the player to take a break, to prevent undue eye strain and possible headaches.
Hype surrounding the device before its release included public musings by Nintendo that the device might resemble a gun set vertical, projecting a 3D image in the air above it. The actual device was considered a disappointment compared to this description when it arrived. Nonetheless the system continues to maintain a cult following, and a competitive market exists for second-hand units.