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In software compiler engineering, name mangling (more properly called name decoration, although this term is rarely used in practice) is a technique used to solve various problems caused by the need to resolve unique names for programming entities in many modern programming languages. The need arises where the language allows different entities to be named with the same identifier as long as they occupy a different namespace (where a namespace is typically defined by a module, class, or explicit namespace directive).
Note: there's also an article on this at Name decoration
While in general C, Pascal and other languages not supporting function overloading do not require or use name mangling, it is used in some cases to provide additional information about function. For example, compilers targeted at Microsoft Windows platforms support a variety of C++ compilers are the most widespread, and yet least standard, users of name mangling. The first C++ compilers were implemented as translators to C source code, which would then be compiled by a C compiler to object code; because of this, symbol names had to conform to C identifier rules. Even later, with the emergence of compilers which produced machine code or assembler directly, the system's linker linker generally did not support C++ symbols, and mangling was still required.
Consider the following two definitions of f() in a C++ program:
These are distinct functions, with no relation to each other apart from the name. If they were naïvely translated into C with no changes, the result would be an error — C does not permit two functions with the same name. The compiler therefore will encode the type information in the symbol name, the result being something resembling:
Notice that g() is mangled even though there is no conflict; name mangling applies to all symbols.
For a more complex example, we'll consider an example of a real-world name mangling implementation: that used by GNU GCC 3.x, and how it mangles the following example class. The mangled symbol is shown below the respective identifier name.
The name mangling scheme used here is relatively simple. All mangled symbols begin with _Z (note that an underscore followed by a capital is a templates, the ARM scheme became more and more unsuitable — it could not encode certain function types, or produced identical mangled names for different functions. It was therefore replaced by the newer "ANSI" model, which supported all ANSI template features, but was not backwards compatible. todo: the different isn't obvious from the examples. maybe a template or something should be added...
todo: supply a simple C++ class with public members. Show:
The job of the common C++ ideom:
is to ensure that the symbols following are "unmangled" - that the compiler emils a binary file with their names undecorated, as a C compiler would do. As C language definitions are unmangled, the C++ compiler needs to avoid mangling references to these identifiers.
For example, the standard strings library, <string.h> usually contains something resembling:
Thus, code such as:
uses the correct, unmangled strcmp and memset. If the extern had not been used, the C++ compiler would produce code equivalent to:
Since those symbols do not exist in the C runtime library (e.g. libc), link errors would result.
Useful exlinks (I dunno which should end up in the finished article)
While it is a relatively common belief that standardised name mangling in the C++ language would lead to greater interoperability between implementations, this is not really the case. Name mangling is only one of several ABI issues in a C++ implementation, and other language details like exception handling, virtual table layout, structure padding, etc. would render differing implementations yet incompatible. Further, requiring a particular form of mangling would cause issues for systems where implementation limits (e.g. length of symbols) dictate a particular mangling scheme. A standardised requirement for name mangling would also prevent an implementation where mangling was not required at all — for example, a linker which understood the C++ language.
The C++ standard therefore does not attempt to standardise name mangling, leaving this to other, third-party standards.
On the other hand, some implementors (including the ARM cpu vendor) actively encourage compiler vendors to use non-standard name mangling schemes (in the absence of an agreed-upon ABI) to prevent accident appearence of ABI-compatibility, even when their ABIs are not otherwise compatible. Other vendors work in the opposite direction, to standardise the entire ABI including other C++-related issues such as exception handling and virtual table layout.
todo: one of the links I found had a little bit about one of the processor vendors (ARM?) saying you shouldn't have a standard mangling scheme - they wanted name incompatibility, so you wouldn't accidentally be able to run one dll from another which wasn't compiled with the same ABI. Hmm, I wonder if anyone actually has their compiler put the ABI's name (or whatever) into the symbols, just to make sure?
As C++ symbols are routinely exported from DLL and shared object files, the name mangling scheme is not merely a compiler-internal matter. Different compilers (or different versions of the same compiler, in many cases) produce such binaries under different name decoration schemes, meaning that symbols are frequently unresolved if the compilers used to create the library and the program using it employed different schemes. For example, if a system with multiple C++ compilers installed (e.g. GNU GCC and the OS vendor's compiler) wished to install the Boost (programming) library, it would have to be compiled twice — once for the vendor compiler and once for GCC.
For this reason name decoration is an important aspect of any C++-related ABI.
As the language, compiler, and .class file format were all designed together (and had object-orientation in mind from the start), the primary problem solved by name mangling doesn't exist in implementations of the java runtime. There are, however, cases where an analagous transformation and qualification of names is necessary.
The scope of anonymous classes is confined to their parent class, so the compiler must produce a "qualified" public name for the inner class, to avoid conflict where other classes (inner or not) exist in the same namespace. Similarly, anonymous classes must have "fake" public names generated for them (as the concept of anonymous classes exists only in the compiler, not the runtime). So, compiling the following java program
will produce three .class files:
All of these class names are valid (as $ symbols are permitted in the JVM specification) and these names are "safe" for the compiler to generate, as the Java language definition prohibits $ symbols in normal java class definitions.
Name resolution in Java is further complicated at runtime, as fully qualified class names are unique only inside a specific classloader instance. In cases where two different classloader instances (e.g. two different applets) contain classes with the same name, the way in which this ambiguity is resolved, and in which unique references between one and the other are made, is done in a runtime-internal (and generally undocumented) manner.
Java's native method support allows java language programs to call out to programs written in another language (generally either C or C++). There are two name-resolution concerns here, neither of which is implemented in a particularly standard manner.
A python programmer can explicitly designate that an itentifier is a "private name" (i.e. that its scope is confined to the class) by setting the first two characters of the identifier to be underscores. On encountering these, the python compiler turns these private names into global symbols by prepending a string consisting of a single underscore and the name of the enclosing class.
So, for example,
will output:
todo: borland pascal and delphi (at least) are object oriented, and can call C DLLs, so they likely have this issue too
Essentially two forms of method exist in Objective-C, the class ("static") method, and the instance method. A method declaration in Objective-C is of the following form
Class methods are signified by +, instance methods use -. A typical class method declaration may then look like:
with instance methods looking like
Each of these method declarations have a specific internal representation. When compiled, each method is named according to the following scheme:
for class methods, and
for instance methods.
The colons in the Objective-C syntax are translated to underscores. So, the Objective-C class method + (id) initWithX: (int) number andY: (int) number;, if belonging to the Point class would translate as _c_Point_initWithX_andY_, and the instance method (belonging to the same class) - (id) value; would translate to _i_Point_value.
Each of the methods of a class are labeled in this way. However, in order to look up a method that a class may respond to would be tedious if all methods are represented in this fashion. Each of the methods is assigned a unique symbol (such as an integer). Such a symbol is known as a selector. In Objective-C, one can manage selectors directly - they have a specific type in Objective-C - SEL.
During compilation, a table is built that maps the textual representation (such as _i_Point_value) to selectors (which are given a type SEL). Managing selectors is more efficient than manipulating the textual representation of a method. Note that a selector only matches a method's name, not the class it belongs to - different classes can have different implementations of a method with the same name. Because of this, implementations of a method are given a specific identifier too - these are known as implementation pointers, and are given a type also, IMP.
Message sends are encoded by the compiler as calls to the id objc_msgSend(id reciever, SEL selector, ...) function, or one of its cousins, where receiver is the receiver of the message, and SEL determines the method to call. Each class has its own table that maps selectors to their implementations — the implementation pointer specifies where in memory the actual implemenation of the method resides. There are separate tables for class and instance methods. Apart from being stored in the SEL to IMP lookup tables, the functions are essentially anonymous.
The SEL value for a selector does not vary between classes. This enables polymorphism.
The Objective-C runtime maintains information about the argument and return types of methods. However, this information is not part of the name of the method, and can vary from class to class.
Since Objective-C does not support namespaces, there is no need for mangling of class names (that do appear as symbols in generated binaries).