Monte Hall Problem



         


The Monty Hall problem is a puzzle in probability that is loosely based on the American game show Let's Make a Deal; the name comes from the show's host Monty Hall. In this puzzle a contestant is shown three closed doors; behind one is a car, and behind each of the others is a goat. The contestant chooses one door and will be allowed to keep what is behind it. Before the door is opened, however, the host opens one of the other doors and shows that there is a goat behind it. Should the contestant stick with the original choice or change to the remaining door; or does it make no difference?

The question has generated heated debate. As the standard answer appears to contradict elementary ideas of probability, it may be regarded as a paradox. As the answer relies on assumptions that are not in the statement of the puzzle and are not obvious, it may also be considered a trick question.

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Problem and solution

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The problem

Here is a famous statement of the problem, from a letter from Craig F. Whitaker to Marilyn vos Savant's column in Parade Magazine in 1990 (as quoted by Bohl, Liberatore, and Nydick).

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

This is a restatement of the problem as given by Steve Selvin in a letter to the American Statistician (February, 1975). As stated, the problem is an extrapolation from the game show: contestants on Let's Make a Deal were not allowed to switch. As Monty Hall wrote to Selvin ,

And if you ever get on my show, the rules hold fast for you -- no trading boxes after the selection.

Selvin's subsequent letter to the American Statistician (August, 1975) appears to be the first use of the term "Monty Hall problem".

An essentially identical problem appeared as the "three prisoners problem" in Martin Gardner's Mathematical Games column in 1959. Gardner's version makes the selection procedure explicit, avoiding the unstated assumptions in the version given here.

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The standard solution

The solution to the problem depends on what assumptions are made. The classical answer to this problem is yes (if you want the car): the chance of winning the car is doubled when the player switches to another door rather than sticking with the original choice. This is because upon the original choice, the player has only a 1/3 chance of choosing the door with the car; there is a probability of 2/3 that it is behind one of the other doors. These probabilities do not change when Monty opens a door with a goat, but now it is clear which door has the car if the player has chosen a goat. Hence the chances of winning the prize are 1/3 if the player sticks to the original choice, and 2/3 if the player switches.

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Assumptions

The classical answer presented above makes two assumptions that are rarely made explicit:

If one of these assumptions is violated, the answer is different. In the first case, it could be that Monty does not always open a losing door. Maybe in some shows he does, while on other occasions he does not, simply giving the contestant whatever is behind his first choice door. (This in fact is more like the original procedure on the game show.) If that is the case, it all depends on Monty's character:

In the second case, Monty may open an unpicked door at random, rather than always opening a door with a goat behind it. In this case, if Monty happens to open a door with a goat behind it, then both switcher and sticker have a 50% chance of winning, so it doesn't matter what you do. This is because a correct initial guess means that Monty is certain to open a door with a goat behind it, whereas if the initial guess was incorrect there is only a 50% chance that Monty will open a door with a goat behind it.

There are further assumptions implicit in the puzzle; for instance, that the player would prefer to win the car rather than a goat. One makes this sort of assumption automatically, but of course it could be false.

More significantly, it is assumed that when the contestant chooses the door that conceals the car, Monty will select one of the other two at random. If, instead, he always chooses door 3 in such a case, then his choosing it gives no information, and the contestant's chance is even-money with either door 1 or door 2. However if he chooses door 2 then changing is a guaranteed winning strategy. In fact regardless of Monty's (secret) method of choosing which door to open if you choose the car, switching will not make you worse off, and will on average (for a given method) gain you 1/3 of the difference between a car and a goat.

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Aids to understanding

<math>

P(C2|O3) = \frac{P(O3|C2) P(C2)}{P(O3)}

= \frac{1 \times \frac{1}{3}}{\frac{1}{2}} = \frac{2}{3}

<math>

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Variants

With several minutes remaining in the game, Monty Hall chose two contestants for the "Big Deal". Behind one of three doors was the grand prize. Each contestant was allowed to choose a door (not the same one).

In this scenario, a variant of Selvin's problem can be stated. Monty eliminates a player with a goat behind their door (if both players had a goat, one is eliminated at random, without letting the players know about it), opens the door and then offers the remaining player a chance to switch. Should the remaining player switch?

The answer is no. The reason: a switcher in this game will lose if and only if either of two initial choices of the two contestants was correct. How likely is that? Two-thirds. A sticker will win in those 2/3 of the cases. So stickers will win twice as often as switchers.

Altenatively by enumerating possibilities (again you play 1 and the other player plays 2)

Ejected Player Probability Switch Strategy Stick Strategy 1 2 3 C G G 2 1/3 Lose Win G C G 1 1/3 Lose Lose G G C 1 1/6 Win Lose 2 1/6 Lose Lose

Player 1 wins 1/3 of the time with the stick strategy, or 1/6 of the time with the switching strategy. Half the time he is eliminated. Given that he is not eliminated there is 2/3 probability of winning with the sticking strategy.

There is a generalization of the original problem to n doors: in the first step, you choose a door. Monty then opens some other door that's a loser. If you want, you may then switch your allegiance to another door. Monty will then open an as yet unopened losing door, different from your current preference. Then you may switch again, and so on. This continues until there are only two unopened doors left: your current choice and another one. How many times should you switch, and when, if at all?

The best strategy is: stick with your first choice all the way through but then switch at the very end. With this strategy, the probability of winning is (n-1)/n. This was proved by Bapeswara Rao and Rao.

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Origins

The game used in the Monty Hall problem is similar to three card monte, a gambling game in which the player has to find a single winning card among three face-down cards. As in the Monty Hall problem, the dealer knows where the winning card is, but here the dealer always tries to trick the player into picking the wrong card. As the card is often a Queen court card, it is also known as Find the Lady.

An older puzzle in probability theory involves three prisoners, one of whom (already chosen at random but unknown to the prisoners) is to be executed in the morning. The first prisoner begs the guard to tell him which of the other two will go free, arguing that this reveals no information about whether he will be the victim; the guard responds by claiming that if the prisoner knows that a specific one of the other two prisoners will go free it will raise the first prisoner's subjective chance of being executed from 1/3 to 1/2. The question is whether the analysis of the prisoner or the guard is correct. In the version given by Martin Gardner, the guard then performs a particular randomizing procedure for selecting which name to give the prisoner; this gives the equivalent of the Monty Hall problem without the usual ambiguities in its presentation.

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Anecdotes

After this problem's solution was discussed in Marilyn vos Savant's "Ask Marilyn" question-and-answer column of Parade magazine in 1990, many readers including several math professors wrote in to declare that her solution was wrong. An equally contentious discussion of Marilyn's discussion took place in Cecil Adams's column The Straight Dope.

The Monty Hall problem is elegantly discussed, from the perspective of a boy with Asperger's syndrome, in The Curious Incident of the Dog in the Night-time, a 2003 novel by Mark Haddon.

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References

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