Modern warfare



         


Modern warfare is divided by some historians into four "generations" of war.


History of warfare
Prehistoric warfare
Ancient warfare
Medieval warfare
Early modern warfare
Modern warfare
Naval warfare
Siege warfare
Trench warfare
Guerilla warfare
Aerial warfare
Nuclear warfare
List of wars
List of battles .
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First generation warfare

First generation warfare reflects tactics of the era of the smoothbore musket, the tactics of line and column. Operational art in the first generation did not exist as a concept although it was practiced by individual commanders, most prominently Napoleon.

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Second generation warfare

Second generation warfare was developed in response to the rifled musket, breechloaders, barbed wire, the machinegun, and indirect fire. Tactics were based on fire and movement but they remained essentially linear, with defenses still attempting to prevent all penetrations and attacks laterally dispersed along a line advanced by rushes in small groups.

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Third generation warfare

Third generation warfare was first developed by the Germans in World War I, to compensate for their inability to match their enemies' industrial output. Its tactics were the first truly nonlinear tactics; attacks rely on infiltration to bypass and collapse the enemy's combat forces rather than seeking to close with and destroy them, and defense was in depth and often invited penetration to set the enemy up for a counterattack.

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Fourth generation warfare

Fourth generation warfare is widely dispersed and largely undefined, with a blurred distinction between war and peace and few clear battlefields or fronts. Indeed, it may be difficult to even identify which organizations and individuals are actively participating in the war. Actions will occur concurrently throughout all participants' depth, including their society as a cultural, not just a physical, entity. See also Asymmetric warfare.

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References






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