Mip-mapping



         


Mip-mapping is a technique for 3D graphics. Instead of having one object to use at all times, mip-mapping makes a full-size version, a half size version, a quarter size version, etc, and uses the correct one corresponding to the distance from the observer to the object being rendered.

The term MIP-mapping stands for latin 'multum in parvo'.

see: Anti-aliasing





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