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The Xbox is Microsoft's game console, released on November 15 2001. It is Microsoft's first independent venture into the console arena, after having collaborated with Sega in porting Windows CE to the Sega Dreamcast console. The price is currently 149 USD, 149 EUR, 99 GBP and 249 AUD. Notable Xbox-exclusive titles that debuted with the console include Amped, Dead or Alive 3, Oddworld: Munch's Oddysee, Halo and Project Gotham Racing.
Microsoft built the Xbox around industry-standard PC hardware, in contrast to the traditionally proprietary design of nearly all other gaming consoles. It has an Intel Pentium III-derived processor clocked at 733 MHz and an nVIDIA graphics processor which in terms of its PC brethren lies somewhere between the GeForce 3 and 4 lines. The processors share 64 MB of system RAM. Storage includes a DVD-ROM drive and an 8 GB hard disk. Although the Xbox is based on PC architecture and runs a stripped down version of the Windows 2000 kernel it incorporates restrictions designed to prevent uses not approved by Microsoft. It did not take long, however, for the hacker community to circumvent these limitations and install a customized distribution of the Linux operating system on the Xbox, thus making it usable as a fully featured PC (without eliminating its gaming and its online capabilities).
While some critics have speculated that the Xbox is Microsoft's attempt to monopolize the console technology market, as of May 2004 estimates show the Xbox's share of the worldwide console market is behind the Nintendo GameCube and far behind the PS2, due to the Xbox having an extremely weak market in its opponents' native Japan. In much of Europe, the Xbox is currently ahead of the GameCube, but far behind the Playstation 2. This is largely due to the fact that in March 2004 Microsoft cut the price of the Xbox in several countries which has substantially increased its sales outside of Japan. The Xbox has yet to return a profit for Microsoft, though this is in line with most other console marketing strategies in which the console is sold almost at cost and profit is made on software licensing fees. Microsoft itself has predicted that it would not make a profit on the Xbox for at least three years after the console's debut.
In November 2002, Microsoft released the successful Xbox Live online gaming service, allowing people to play games with people all around the world. The milestone of 1 million subscribers was announced in July 2004.
As it is essentially a PC, the Xbox has been criticized for its large size and weight compared to other consoles (though it is quite a bit smaller and lighter than most desktop PCs), caused mostly by its inclusion of a hard-drive. Some people found the warning in the Xbox manual that a falling Xbox "could cause serious injury" rather humorous – while the Xbox is certainly sufficiently heavy to hurt a small child if dropped from a large height, all controllers are equipped with break-away cables to help prevent this occurring.
Another common complaint about the system was the original design of the controller released in most markets, which was seen as being too large for some people. For the Japanese launch a new, smaller design was introduced, which was subseqently released in other markets as the "Controller S", later replacing the original design.
* Microsoft figure. Some criticize the Xbox's polygon-per-second number as being exaggerated due to unrealistic testing conditions.
* Numerous third-party cables and breakout boxes exist that provide combinations of outputs not found in these official video packages; however, with the exception of a few component-to-VGA transcoders and custom-built VGA boxes, the four official video packages represent all of the Xbox's possible outputs. This output selectivity is made possible by the Xbox's SCART-like AVIP port.
Microsoft's set of low-level APIs for game development and multimedia purposes, DirectX, was used as a basis for the Xbox's hardware programming (as well as its name, which implies "DirectX Box"). The API was developed jointly between Microsoft and NVIDIA (whose chips were used to power the Xbox graphics). The Xbox API is similar to DirectX version 8.1, but is non-updateable just like other console technologies.
Due to the recent popularity of the Xbox, much work has gone into circumventing built in hardware and software security mechanisms as well as adding customized design touches to the console's case (similar to PC case modding). Hardware modding can involve anything from simply replacing the console's green decorative "jewel" with a custom-designed one to opening up the case and installing a modchip. Software modding is much less intrusive and only involves running software exploits to trick the Xbox into running unsigned code. This allows running an alternate dashboard such as Avalaunch or Evolution-X and in turn makes playing various older games through arcade and games console emulators possible. This is especially attractive as the Xbox is designed to output to TVs, and has high quality controllers and arcade sticks available for it. Besides emulation, the other common reasons for modding an Xbox include the ability to save entire Xbox games directly to the built-in hard drive, playing DVDs without the $30 DVD dongle/remote, and turning the Xbox into a computer running Linux or even Microsoft Windows OS's.