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| METAL GEAR SOLID 2: SUBSTANCE | |
| *box image needed* | |
| Developer: | Konami Computer Entertainment Japan (West) |
| Publisher: | PS2, PC, XBox:Konami Computer Entertainment |
| Director: | Hideo Kojima |
| Release date: | 2003 |
| Genre: | Stealth action |
| Game modes: | Single player |
| ESRB rating: | Mature |
| BBFC rating: | 15 |
| Platforms: | Playstation 2, PC, XBox |
| Media: | DVD-ROM |
| Input: | PS2 and XBox:Controller PC: Keyboard, Mouse, Controller |
Metal Gear Solid 2: Substance is a stealth-based game developed by Konami for the Xbox, PlayStation 2 and PC and first released in 2002. Directed by Hideo Kojima, Substance is a "special edition" reissue of Metal Gear Solid 2: Sons of Liberty.
The game's title comes from Substance 1977-1980, a complimation album by Joy Division (which is said to be Kojima's favorite band).
The main storyline and content of Substance is identical to that of MGS2. However, it has a variety of extra modes (including bizarre gaiden-esque "Snake Tales") similar to those found in Metal Gear Solid: Integral. For example, it is possible to complete a series of missions from an entirely first-person shooter style perspective with controls based on those in DOOM or Halo. In another encounter, Solid Snake must jump between parallel universes meeting incredibly bizarre twists on series characters (the style is similar to that of a text article in MGS2 and a radio play in Metal Gear: Ghost Babel). There is even a skateboarding mode , which allows the player to complete challenges on the Big Shell setting as either the charater Solid Snake or the character Raiden.
Made extra play modes (Boss Survival, Demo Theatre) from the European release of MGS2 available to North American and Japanese regions.
The European release also included The Document of Metal Gear Solid 2, and could be considered the definitive release of MGS2