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Mario Kart 64 is a racing video game for the Nintendo 64 game system for up to four players. It is the sequel to Super Mario Kart for the Super Nintendo Entertainment System (SNES). Players take control of characters from the Super Mario Bros. video game series and race around a variety of tracks while using several weapons including items that make the racers speed increase, turtle-shell projectiles and slipper banana peels. Music for the game was was composed by Koji Kondo, who composed the score to many Nintendo projects.
In the one or two player mode, players race in a group of eight (one or two human players and six or seven computer players) around a series of four courses per cup. A player selects one of the four cups at the beginning of the game as well as a difficulty.
Available in one player mode only. A player may play any course in any cup. There is no option to select a difficulty level. The computer records the five best course completion times at every track as well as the best single-lap time. Players can compete against these times. If a player plays a course two or more times in a row there will be a ghost of that player running the course that displays the best run they've had of that course in the current sitting. These ghosts can be saved on a controller pak, a form of digital media for the Nintendo 64, to be recalled in another time trial session. A player is given a triple mushroom for use in each time trial.
In this game for two, three or four players, players can race head-to-head against their friends without computer players. Players need not play an entire cup, but select individual courses to play. Players also select the difficulty level.
In this game for two, three or four players, players compete in one of four arenas filled with items. Players have three balloons attached to their go-carts and lose them when they are spun-out by either being hit by a player in a higher weight class or spun out with an item. In three and four player modes, players that have lost all of their balloons come back once as a bomb that can move around to crash with another player and thus remove one balloon. The winner is the last one with balloons left.
In Mario GP, players can choose between four difficulty levels of game play. These levels include:
There are eight characters to race with in this game divided into three weight classes.
Small and fast, these characters usually have fast rates of acceleration and high top speeds, but can suffer from poor handling or being spun-out in collisions with heavier characters. They are the opposites of the heavyweights.
These are good all-around characters. They are not extraordinary in any particular regard, but suffer from no serious weaknesses either. They can make lightweights spin-out in collisions, but can be spun out in a collision with a heavyweight.
Bulky and looming, these characters typically have good handling and posess the ability to spin-out all non-heavyweight characters. Neither their rates of acceleration, nor their top speed is terribly high, but this problem does not siginficantly prevent these characters from being competitive with the other weight classes.
Items can be acquired by hitting an items block, a multicolored cube with a question mark in it. Items can be used by pushing Z on the controller.
A fairly simple cup. It is not terribly difficult to win. The courses in this cup are:
This is a cup of higher difficulty. It is more challenging than the Mushroom cup. The courses in this cup are:
The star cup is even more challenging than the first two and has longer courses in most cases. The courses in this cup are:
The special cup is the most challenging cup and can only be obtained once a player has won the Gold Cup (1st place) in the Mushroom, Flower and Star Cups at 150cc difficulty. The courses in this cup are:
Mario Kart 64 does not stand alone. There are several other associated games making Mario Kart 64 just one element in the greater Mario Kart series.