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Mario Bros.



         


Mario Bros. is a classic video game made by Nintendo, released in 1983 as an arcade game and in 1986 on the Nintendo Entertainment System. It was a spin-off from the Donkey Kong series. It was the first game to feature Mario's name in the title. It also featured the debut of Mario's brother, Luigi. Unlike in Donkey Kong, where he was a carpenter, in this game Mario became a plumber, exterminating pests who exit from pipes (including the soon-to-be trademark turtles). It was very popular until Super Mario Bros. came out, and then its popularity declined.

Versions of the game are bundled with Super Mario Bros. 3 and the Super Mario Advance series.

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Gameplay

Mario Bros. is a 2-D side-view platform game. There is only one screen; the platforms have the same position for the entire game.

The goal for each phase is to "kick off all the pests". Mario can run right and left, and jump. Mario's main method of attack is bumping the platforms from below. Any pests standing on that section of floor are flipped over, temporarily stunned. After Mario flips over a pest, he can walk into it to kick it off; if Mario does not kick off a flipped pest, it will eventually wake up and move faster than before.

Mario can also use the POW, which is a block in the central gap of the second-level platform. By hitting the POW from below, all the platforms are hit in one jolt, so many pests can be overturned at once. There are only a limited number of hits in a POW, but it gets replenished after every coin phase. In addition, Mario can land on top of the POW.

Two-player gameplay is somewhat similar to Bubble Bobble, in that Mario and Luigi must both co-operate and compete to rid the screen of pests (turtles, crabs, and fireflies).

This article describes the arcade version. The console versions tend to not implement all the features present in the arcade version.

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Enemies

There are 3 types of pests: shellcreepers, sidesteppers, and fighterflies.

There are other enemies that do not need to be killed to clear the phase.

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Phases

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Scoring

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Strategy

Usually, you should try to clear the phase as quickly as possible. Risking a life for 800 extra points isn't usually worth it. The danger level increases as the phase progresses, because the red fireball gets faster.

You should try to kick off as many pests as possible at the start of each phase. If you don't kill some of the pests quickly, you can get stuck in a situation where many lives are lost on one phase.

Use the POW only if you expect to lose a life, especially if you may lose control and lose multiple lives, due to too many pests onscreen. Try to save at least one charge left in the POW, because standing on the POW is a useful escape strategy. Remember when a coin phase is approaching, so you can freely use up the POW when you know it is about to recharge.

The enemies behave deterministically. You can anticipate where they will be. The white fireballs spawn at regular intervals based on where Mario is standing. Anticipate where you will need to hit a pest, and stand elsewhere to draw the white fireballs. Only icicles spawn randomly, and the time interval between icicles spawning and dropping is constant.

You can jump over a pest, or walk under a fighterfly. Jumping over a white fireball is possible, but only at certain parts of the screen. Jumping over a fireball should be a last resort.

If a sidestepper is about to wake up, hit it again to wake it up. This way, it won't change color and increase speed. It usually pays to let fighterflies speed up, because their slow speed makes it more likely that a fireball or icicle will kill you before the fighterfly is in position. Notice that the last enemy onscreen speeds up to maximum if it is a sidestepper or shellcreeper. It sometimes pays to flip over a fighterfly, knowing you won't be able to kick it off in time, just to speed it up.

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Comparison of versions

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Trivia

The musical introduction at the beginning of the game is the first movement of Mozart's Eine Kleine Nachtmusik.

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