Final Fantasy X



         


Final Fantasy X is the first installment of the Final Fantasy video game series released on the Sony PlayStation 2. The game was released in Japan on July 19, 2001, in North America on December 18, 2001, in Europe on May 24, 2002, and in Korea on June 4, 2002. Final Fantasy X is the first Final Fantasy game to be released in Korea. It is also the first Final Fantasy game ever to spawn a direct sequel, hence Final Fantasy X-2.

Final Fantasy X marks the graphical transition to fully three-dimensional graphics due to the Sony Playstation 2's extra graphics capabilities, instead of pre-rendered backdrops. A map is provided to prevent the player from getting lost. Although storyline is the game's main focus, many critics believe that the game is centered solely on graphics, and that as a result the story was less than perfect. Final Fantasy X is also the first in the Final Fantasy series to sport voice acting. Voice acting is the most controversial addition in the Final Fantasy series. Critics have complained about the voice acting in the English version of the game. Tidus, voiced by James Arnold Taylor in the English version, was supposed to be impulsive and energetic, but most of his dialogue lines are considered to have ended up sounding somewhat lackluster and Americanised. Hedy Burress's Yuna performance is likewise sometimes considered grating; many have accused her of attempting to synch her spoken dialogue with the CGI character's lips—which were programmed to speak, not English, but Japanese. (Most find no complaints with the rest of the cast, but Tidus and Yuna are the game's central characters.) Critics also panned the minigame Blitzball, based heavily on the Captain Tsubasa series of videogames.

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Gameplay

Final Fantasy X's battle system is called Conditional Time Battle and was designed by Toshiro Tsuchida, in place of Active Time Battle. Conditional Time Battle is very similar to ATB, except that, instead of ticking off the passing time between attacks (which in Final Fantasy IX could take up to five seconds), the game simply skips that time and lets the next person attack, leading to rapid and fluid battles. The game also provides a graphical timeline along one side of the screen, allowing the player to quickly determine which characters and enemies are going next--an important feature, since certain attacks and abilities will cause the user or recipient to delay or hasten their next turn. Finally, though the game only allows the player to use three characters at once, the player is able to instantly rotate any in-play character for one of the other four. This is a huge step away from any of the previous Final Fantasies, because players no longer find themselves up the creek sans paddle if their party layout is wrong. Furthermore, leveling up is no longer a chore, since the player is no longer forced to fight every battle with half the party (or more) sitting on the sidelines. It is possible to involve all seven characters in every battle you fight, should you choose. This system was so practical that a similar one, the Garment Grid system, was devised for Final Fantasy X-2.

Final Fantasy X's leveling system is also original. It is called the Sphere Grid system. Instead of gaining the same stat bonuses at every level, each character simply gains a Sphere Level, which lets them take a single step on the game-board-esque Sphere Grid and unlock various bulk-size stat bonuses. The Sphere Grid system also allows the characters to deviate from their traditional classes, such as making summoner Yuna a physical powerhouse and Auron a healer (though, since all portions adjoin to each other in a circular manner, all characters technically have a predetermined course).

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Geography

The world of Final Fantasy X is called Spira. It is composed of one continent and several islands. Basically life in Spira is simple, because the technological civilization was destroyed by an evil being known as Sin.

Zanarkand is located on the north edge of Zanarkand. The Ronso tribe lives there.

The majority of Final Fantasy X's story takes place in the world and era of Spira, but it begins in Zanarkand, the city that never sleeps. Tidus, a native of Zanarkand, is a 17-year-old blitzball star. When Zanarkand is suddenly attacked by an evil force known as Sin, Tidus fights alongside the mysterious character Auron against a fragment of Sin, a Sinscale. While they are victorious, a catastrophe occurs and Tidus wakes in the midst of ruins- the ruins of Zanarkand. Tidus learns he has been teleported to Spira, a beautiful country with a dark history.

Spira's driving force is the religion of Yevon, devout to the extreme in fighting the use of any weapon-based technology (called "machina"), and waging a perpetual war against the entity known as Sin. Tidus soon learns that the Zanarkand he is from was destroyed some thousand years in the past. Sin was forced into remission ten years ago, by a force comprised of High Summoner Braska, the warrior Auron, and Jecht. Tidus wonders if the Auron he knows could possibly be the same in this new era, and if the man called Jecht could actually be his father, assumed dead at sea ten years ago.

Tidus is picked up by a group of Al Bhed, who speak a cipher of his language (which can be translated by collecting items in the game), and who freely use machina as they are exiled by Yevonites. He meets the energetic young Al Bhed girl Rikku, who is the daughter of Cid, also of the Al Bhed. Rikku speaks his language, and informs Tidus that Zanarkand was destroyed a millenia ago. Tidus is incredulous, and Rikku tells him since he was in contact with Sin he must be suffering the adverse effects of Sin's toxin. Tidus is brought aboard the Al Bhed ship, but after only a short time is swept out to sea in another attack from Sin.

This time, Tidus is washed up near the small town of Besaid, where he meets Wakka, apparently a blitzball player and captain of the local team (the Besaid Aurochs). Wakka takes Tidus with him to the town, where he is introduced to most of the rest of the playable cast through various levels of blundering explained away by Tidus's "amnesia". Yuna (of Bevelle, and daughter of High Summoner Braska) has just completed her initiation as a summoner of Yevon, one who is charged to defeat Sin. She sets out on her quest, along with guardians Wakka, Lulu (also of Besaid), and Kimahri Ronso (of the Ronso tribe). Later, the guardian Auron joins the party, as does Rikku of the Al Bhed. Ultimately, the party will confront Sin, unravel the mysteries of its perpetual return, and figure out exactly how Tidus and his father Jecht figure into all this.

Many of the characters in the world of Final Fantasy X appear in the sequel hinted at in the intermission video "Final Fantasy X: Eternal Calm". The sequel, Final Fantasy X-2, stars an exclusively female party, composed in part of Yuna and Rikku.

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Tribes and Races

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Characters

Tetsuya Nomura was the character designer for Final Fantasy X. He designed the characters in a manner similar to the way he designed the cast of Final Fantasy VIII. The scenario designer was Kazushige Nojima, who resigned in 2003.

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Playable Characters

Note: At the beginning of the game, as Tidus is yanked out of Zanarkand, Auron looks down at him and intones, "This is your story"—a theme echoed during the game's prologue, in which the only two lines of dialogue are Tidus's: "Listen to my story. This may be our last chance." Once Tidus arrives in Spira, however, the quest shifts focus to Yuna's pilgrimage to defeat Sin, and appears inclined to remain there.

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Nonplayable Characters

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Major Enemies

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Aeons

There are a total of ten aeons in Final Fantasy X (although the Magus Sisters act together as a team and therefore can be counted as one aeon, leaving a total of eight aeons in the game). Of these, Anima, Yojimbo and the Magus Sisters are not necessarily acquired in a normal game, but the player can gain them through sidequests.

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Game history

Final Fantasy X was the code name for an N64 demo by Squaresoft, released after Final Fantasy VI. Its purpose was to demonstrate the graphics capabilities of the N64, and allowed Squaresoft to consider whether Final Fantasy VII should be developed on the N64 or PlayStation. Squaresoft decided on the Playstation for its larger data storage capacity and texture memory, and has since released subsequent titles exclusively on Sony platforms, until recently with games for the GameCube and Gameboy Advance.

The demo featured characters from Final Fantasy VI as 3D models in combat. The "X" was used to represent a variable, not the numeral ten, and bears no relation to Final Fantasy X for the PlayStation 2. The demo was later known as "Final Fantasy SGI."

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See also

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