Final Fantasy Tactics



         





Final Fantasy Tactics
Developer: Squaresoft
Publisher: Squaresoft
Release date:
Genre: RPG
Game modes: Single player
ESRB rating: Teen (T)
Platforms: PlayStation
Media: CD


Final Fantasy Tactics is a tactical role-playing video game for the Sony PlayStation, which combines thematic elements of the Final Fantasy system with an original game engine style. This game uses a completely different battle system than the other games, comparable to a game of chess in many ways. This game was Squaresoft's answer to Quest's successful Ogre Battle series, which is similar both in concept as well as plot to Final Fantasy Tactics. This was due to the core members behind the Ogre series, including director Yasumi Matsuno, character deseginer Akihiko Yoshida, art director Hiroshi Minagawa and composer Hitoshi Sakimoto, moving from Quest to Square.

In stark contrast to the other PSX Final Fantasy titles, Final Fantasy Tactics used a 3D, isometric, rotatable playing field, with bitmap sprite characters (the exact opposite approach taken with Final Fantasy VII).

Spoiler warning: Plot or ending details follow.
Contents
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Plot

The plot revolves around Ramza Beoulve, the youngest son of an aristocratic nobleman, and his best friend Delita Hyral, who was taken in at a very young age by Ramza's family. Ramza and Delita are caught in the turmoil of the Lion War, a power struggle between two rival princes for control of the kingdom of Ivalice. Ramza must choose between his conscience and his duty, while Delita must come to grips with his family's lack of nobility, despite his upbringing by the Beoulves.

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Characters















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Gameplay

An example of the isometric battlefields found in the game.

Gameplay in Final Fantasy Tactics differs from standard Final Fantasy fare in several key areas, the most important of which is the battling system. Instead of a generic battle screen, with the player's men on one side, and the enemies on the other, encounters take place on three-dimensional, isometric fields. On the battlefield, characters move about in a grid-like pattern, the size of which is determined by the character's statistics and job class. Battle is turn-based, with a unit's turn coming up when its CT (Charge Time) reaches 100. Charge time is increased once every Clock Tick (a measure of time in FFT battles) by an amount equal to the unit's speed statistic. When CT reaches 100 or greater, the unit takes its turn. During battle, whenever a unit performs an action successfully, it gains both EXP (Experience Points) and JP (Job Points).

The battles themselves also require a greater use of strategic planning in order to emerge victorious. Rushing headlong into combat may quickly result in defeat. Many different factors can determine the outcome of the battle. Certain magical attacks cause splash damage. Many of the more powerful magical attacks require several turns of charging, and compensation must be made, lest the enemeis move out of the path of fire. Certain attacks, such as archer attacks, become much more effective on higher terrain. Move a unit too far into the field alone and enemies may try to surround it.

Another difference is the manner in which random battles are encounterd. As in other Final Fantasys, random battles occur on the world map. However, in Final Fantasy Tactics, random battles only occur in pre-set locations, marked in green on the world map. Passing over one of these spots may result in a random encounter. Movement on the worldmap is limited to a number of pre-defined paths connecting the towns and battle points. The towns cannot be entered, rather, when over a town, a menu can be opened with the options "Bar", for taking sidequest job offers, "Shop" for buying supplies, and "Soldier Office" for recruiting new troops. The player has very little control outside of battle sequences, and this lack of freedom of often discourages players new to the tactical-RPG genre.

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Job classes

Much of the popularity of the game stemmed from its usage of most of the original character classes seen in earlier Final Fantasys, including Summoners, Wizards (Black Mages), Priests (White Mages), Monks, Lancers (Dragoons), and Thieves. Proper usage of the Job Class system is essential to victory. In the beginning, every new recruit starts out as either a squire or a chemist, the base classes for warrior and caster jobs, respectively. New jobs are unlocked by leveling up in your current job class. When a set level is reached, new job classes are made available. In battle, JP (Job Points) are rewarded for every successful action, such as attacking, or casting a spell. Accumulating enough JP results in a job level up. JP are also used to "buy" new abilities within each job class. Once all of the abilities of a job class have been learned, the class is said to be "Mastered", and a gold star appears by its listing.

Each job class has an innate skill that it can always use no matter what, such as "White Magic" for a priest, or "Basic Skill" for a squire. Job skills from one class can be equipped to a character of another job class, leading to many combinations and possibilities in character customization. There are a total of twenty job classes that can be accessed by normal characters in Final Fantasy Tactics, which are listed below:

Final Fantasy Tactics offers a wide selection of Job Classes.
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Other information

Beyond this, the game includes references to several specific characters, places and situations from earlier games - you can get FFVII's Cloud Strife as a playable character, for example, and through the "Proposition" system in bars scattered around the world map, you can locate treasures and lost areas such as "Matoya Cave" (a reference to FFI) and various colors of Materia (from FFVII).

The U.S. release of the game was fraught with several indications of a rushed import job. The translation seems to be quite rough and is nearly unintelligible in some places, rendering an already intricately plotted storyline even more cryptic. Names of characters and locations are often spelled more than one way ("Omdolia" vs. "Omdoria", "Murond" vs. "Mulondo"). Several historical and mythological references are reduced to gibberish by translators: for instance, the Norse World Tree, Yggdrasil, makes an appearance as Yugodorasil; the word "breath" is consistently rendered as "bracelet" in attack names; and the idealistic yet deluded antihero Wiegraf is actually named for Wiglaf, a character in Beowulf, to name a few.

Final Fantasy Tactics was notorious for being one of the rarest, priciest, and most sought-after PSX games in existence, until it was re-released under Sony's "Greatest Hits" label in 2001.

In 2003, Squaresoft (now Square Enix) released Final Fantasy Tactics Advance for the Nintendo Game Boy Advance. The game setting and engine are similar to the ones of its predecessor, but the characters and plot are notably different, because director, character designer and art director were busy working in the doings of Final Fantasy XII and could not get involved.

Final Fantasy Tactics logo

The upcoming Final Fantasy XII is also apparently set in the world of Ivalice (probably a Matsuno's reference to his previous work), continuing the nascent trend begun with FFX-2 of placing games in previous games' settings. The developers have made it clear that FFT characters will not be making an appearance in that game.

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