| |||||||||
Family Business, although played with a set of specialized cards, is more like a board game in the way it is played. "The game of mob vengeance" is for 2 to 6 players, each of whom plays with 9 mobsters from real historical gangs:
Players hold 5 cards, drawing a sixth at the beginning of their turn. Players take turns in order (clockwise) using attack/rescue cards or discarding. Players can also use block cards whenever they want to, even if it is not their turn. When a player uses a block card, the turn automatically goes to him, regardless of who went last, and that player draws two card (one because it is the beginning of his turn, and one to replace the block card just played).
The object of the game is the be the last mob with any mobsters alive. Mobsters are eliminated by being contracted by other mobs. A contract places one mobster from any gang on the hit list. When there are 6 mobsters or more on the hit list, a mob war begins, killing one mobster each turn in the order they were placed on the list. The mob war ends when there are no mobster left alive on the hit list.
Towards the end of the game (when there are 6 or less mobsters alive total between the remaining mobs), the "mob war" is always on and cannot be stopped. The last player left alive wins.
There are three different types of cards: attack cards, rescue cards and block cards. Attack cards and rescue cards are played when it is your turn. Block cards, however, can be played at any time. Usually a player makes allies and blocks his friends and attacks his enemies.
Attack Cards:
Rescue cards:
Block cards:
This game is notorious for causing fights and problems among friends, as it requires making alliances and subsequently breaking them. A smart player will attack to his right, and block to his left. Since turn order is clockwise, a player who frequently attacks left will have more turns (if the player attacked uses a block card, it will be the attackers turn again immediately after, since he sits next in the turn order).
A common strategy is to save rare cards for the right moment. Because there is only one of the cards like the vendetta or St. Valentine's Day Massacre, smart players will save them for the end of the game. If these cards are played very early in the game, they are recylced and can be picked up by other players later in the game.
Saving the hit card for the end of the game is always a smart move, since it cannot be blocked and eliminates a mobster off the hit list.
Alliances should not carry over if a group plays multiple games; this really ruins the game, as people tend to get very angry at each other if continually provoked for an entire evening of "fun".