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F-Zero GX



         


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Description

F-Zero GX is a Gamecube game that is part of the F-Zero series of games. It is a second party game, with Nintendo licensing development out to Sega's Amusement Vision department - the same studio that developed the Super Monkey Ball series of games.

The number of tracks in GX is smaller than X and does not have a "X cup", but it does have a large number of features. The new story mode provides a challenging adventure. The new customize mode allows you to create the ship of your dreams, ranging from extremely heavy cars to extremely light ones. The cups in this series are the Ruby, Saphire, Emerald and Diamond cups. Success in the cups allows you to unlock tickets, which can be used to buy new parts to build custom cars, or to unlock new chapters of the story mode.

The game's memory cards can be taken to an arcade with a copy of F-Zero AX, which can be used to download a fifth cup - the Arcade cup.

The game also has unlockable "staff ghosts" that you can try to beat - these ghosts do particularly good runs on tracks, and are exceedingly difficult.

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Courses

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Ruby Cup

  1. Mute City - Twist Road
  2. Vegas Palace - Split Oval
  3. Sand Ocean - Surface Slide
  4. Lightning - Loop Cross
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Sapphire Cup

  1. Big Blue - Drift Highway
  2. Port Town - Aero Dive
  3. Green Plant - Mobius Ring
  4. Port Town - Long Pipe
  5. Mute City - Serial Gaps
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Emerald Cup

  1. Fire Field - Cyclinder Knot
  2. Green Plant - Intersection
  3. Vegas Palace - Double Branches
  4. Lightning - Half Pipe
  5. Big Blue - Ordeal
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Diamond Cup

  1. Cosmo Terminal - Trident
  2. Sand Ocean - Lateral Shift
  3. Fire Field - Undulation
  4. Aeropolis - Dragon Slope
  5. Phantom Road - Slim-Line Slits

Initially only the Ruby, Sapphire and Emerald Cups can be played. Diamond Cup can be unlocked by coming first in Ruby, Sapphire and Emerald Cup on standard difficulty in the Grand Prix.





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