Enemy Territory



         


Enemy Territory is a freeware first-person shooter computer game, and a standalone sequel to Return to Castle Wolfenstein, created by expansion pack to the popular FPS Return to Castle Wolfenstein, however due to problems with the single player aspect it was instead released on May 29th, 2003 as a free standalone game. In early 2004 the source code for the game was released enabling a number of modifications to be created. Previous modifications, such as the popular ET Pro competition mod, only used the SDK. The source code allows more flexibility for mod makers.

The character classes in Enemy Territory are: Soldier (carries heavy weapons); Medic (revives killed team-mates and heals the injured); Field Ops (distributes ammo-packs and calls in two types of fire support); Engineer (performs a variety of objective-critical tasks include repair and demolition); Covert Ops (responsible for espionage and/or sniping)

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Basic Gameplay Information

There are two sides, Allies and First Aid (medic class), Engineering (engineer class), and Covert Operations (covert ops class).

Players have certain abilities based on their character class. The player has a Power Bar that provides 'fuel' for their special abilities. The power bar regenerates slowly.

Players have up to eight weapon slots, depending on character class.

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Skills

All players have a primary class skill, battle sense, and light weapons. Here is a description of battle sense and light weapons.

General Skill - Battle Sense

(gained by time spent in combat)

General Skill - Light Weapons

(gained by killing enemies with light weapons and grenades)

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Character Classes

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Soldier

Standard grunt. The soldier is unique in that his character skill relates only to killing the enemy, rather than helping his team directly. Soldiers are the only class that can carry heavy weapons. Soldiers spawn with four hand grenades.

Soldier class skill - Heavy Weapons

(Note: All character classes may earn points in Heavy Weapons while using a constructed MG42 turret or a tank's browning machinegun.)

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Field Ops

Provides ammunition. Can throw a colored smoke grenade that will call in an airstrike - a series of explosions in a short line along the smoke. Can also call in an artillery strike - a series of explosions surrounding the area determined by the Field Op by using binoculars and choosing a site to strike. The airstrike is generally used for immediately clearing out a large area. The artillery strike is used for making one small area very unsafe for a longer period of time. Field Ops spawn with two hand grenades.

Field Ops class skill - Signals


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Medic

The medic has more health than any other class†, and slowly regenerates health. The medic can heal teammates with health packs and revive them with syringes. Since a medic regenerates health, and usually gains the most experience by staying with a group, it's a good choice for beginners. Health regeneration also means that a medic in the hands of a skilled player is deadly. Medics spawn initially with only one magazine of ammo and one hand grenade.

Medic class skill - First Aid

† - The starting health of a medic and the rest of his teammates depends upon the number of medics on the team. The more medics on the team, the higher starting health everyone on the team has, however the medics will generally have a higher increased staring health value than the other classes. Here is a table illustrating this:

No. of medicsStarting health for medicStarting health for other classes
0--100
1100110
2123115
3134120
4 or more140125
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Engineer

Engineers are the only class that can accomplish many objectives. Engineers may build and repair machine gun nests, repair vehicles, build constructions (command posts, bridges and such), and plant dynamite and landmines. Engineers spawn with four grenades, and are the only class that can carry the flak jacket. Flak jacket reduces damage from explosives by 50%.

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Covert Ops

Sneaky spy-types. Coverts can steal a dead enemy's uniform, toss opaque smoke grenades to provide visual cover, and drop a satchel charge (remote-controlled bomb). The Covert Op is the only class that can use scoped weapons and silenced weapons.

Covert Ops class skill - Covert Operations
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Weapons

Slot 1 - Knife. Simple melee weapon. A level 4 Covert Op can get a one-hit kill if he stabs an enemy in the back.

Slot 2 - One-handed weapon.

The Luger and Colt are identical except in appearance and sound. A Covert Op carries a silenced pistol. Any player with level 4 Light Weapons may carry a pistol in each hand simultaneously.

Slot 3 - Two-handed weapon.

(these can be selected by any class except the Covert Ops

The MP40 and Thompson are identical except in appearance and sound. The two were different in Return to Castle Wolfenstein. Although the differences between the two are minimal, some players prefer one gun over the other.

Slot 4 - Hand grenade

Allies - 'pineapple' grenade. Axis - 'potato masher' grenade. The grenades are identical gameplay-wise- you can throw them with a mouse-click or 'cook' them for up to 4 seconds to give the enemy less time to dodge them before they explode.

Slot 5 - Special Ability

Slot 6 - Special Ability

Slot 8 - Binoculars

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Maps

Enemy Territory comes with 6 official maps, including -

There is also a large number of third party maps avaible.

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Mods

The Quake 3 total conversion mod Urban Terror is developing a release for ET. There a number of mini-mods for ET. The most popular mini-mods include Shrub mod and ET Pro, among others.

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See also







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