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| Cruis'n USA | |
| Developer: | Midway Games |
| Publisher: | Midway Games |
| Game designer: | Eugene Jarvis (director) |
| Release date: | 1994 |
| Genre: | Racing |
| Game modes: | Up to 2 players simultaneously |
| Cabinet: | Standard, Sit-down, Full-Motion |
| Controls: | Wheel, Shifter, 2 pedals |
| Monitor | |
| Orientation: | Horizontal |
| Type: | Raster, medium resolution (Used: 512 x 400) |
| Size: | ? |
| Notes | |
| First 3D game with digitzed textures; Ran on Ultra 64 hardware, which was supposed to promote the Nintendo 64 | |
Cruis'n USA is a 1994 arcade game by Midway Games. It is a racing game running on the Ultra 64 hardware that was supposed to demonstrate the capabilities of Nintendo's yet to be released Nintendo 64. Along with Killer Instinct it was planned as launch titles for the Nintendo 64. Neither game made it out on launch, but they both came pretty close.
Cruis'n USA, although impressive in 1994 (when it was released in the arcade) got panned in 1996 when it was finally released on the Nintendo 64 due to the fact that its technology had already been surpassed by other games.
Cruis'n USA is a part of a series of Cruis'n games. The series consists of Cruis'n USA, Cruis'n World, and Cruis'n Exotica.
In addition, there is a map displayed between races that tracks your progress. Five routes, including four Interstates, are depicted on the map, and they are (in west-to-east order): US 101, Interstate 40, Interstate 25, Interstate 80 and Interstate 70. Notice that the Interstate routes are not correctly traced, and I-25 is never portrayed in actual gameplay (for example, in the Grand Canyon course, the scenery immediately transforms from the Grand Canyon to Mount Rushmore at one point, and the Rocky Mountains are not at all included in the transformation).
NOTE: In real life, I-40 goes nowhere near Los Angeles (it is accessed there via I-15 and I-10). Although I-40 runs across the Mojave Desert, I-15 runs closer to Death Valley, at the desert's northern end. No interstates touch the Grand Canyon, either.
There are no places featured along I-25 that are depicted in this game. Although a course set in Colorado (Denver, perhaps?) was considered at one point, for some unknown reason, it was left off the game's final version. I-25 ends at I-90 in Wyoming.
NOTE: To get from Rapid City, South Dakota (the closest city to Mount Rushmore) to Des Moines, Iowa, one would take I-90 east to either I-29 (at Sioux Falls, South Dakota) or I-35 south (at Albert Lea, Minnesota), and then join I-80 at Des Moines. The I-29 route is a lot quicker to take, since it is reached first, and it connects to I-80 east at Omaha. I-80 doesn't actually go into Chicago, although it can be accessed by I-55, I-90 or I-94.
NOTE: I-70 is linked to the Chicago suburbs via I-65, and even its real-life spur in Maryland, I-270, never goes into the nation's capital. Its terminus at the Capital Beltway remains as such. Also, the Dollar Bill Tunnel is fictitious; it was created solely for this game.