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In the computer game Counter-Strike, at the beginning of a round each player has a certain amount of time (usually 30 seconds) to buy equipment. The buy menu contains the following:
| Manufacturer | Model | Price | Avaliability | Secondary Mode | Capacity | Notes |
|---|---|---|---|---|---|---|
| Heckler & Koch | .45 USP Tactical | $500 | CT Start | Silenced | 12 x .45 ACP | Silencer slightly reduces accuracy and damage |
| GLOCK | 18C Select Fire | $400 | T Start | 3 shot burst | 20 x 9mm | Often called the "pea shooter" |
| IMI | Desert Eagle.50 AE | $650 | all | none | 7 x .50AE slugs | Very powerful. Only pistol with wall penetration. |
| SIG | P288 | $600 | all | none | 13 x .357SIG | Moderate power, highly accurate |
| Beretta | Dual 96G Elites (akimbo) | $1000 | T only | none | 2 x 15 x 9mm | Low to average power and accuracy. Slow reload. Use as a cheap submachinegun. |
| Fabrique Nationale | Five SeveN | $750 | CT only | none | 20 x 5.7mm | Very accurate |
Shotguns are reloaded one shell at a time and can be fired while reloading.
| Manufacturer | Model | Price | Avaliability | Secondary Mode | Capacity | Notes |
|---|---|---|---|---|---|---|
| Benelli | M3 Super 90 Combat | $1700 | all | none | 8 x 12 ga. | Sizable recoil time between shots. Large amounts of damage. One shot at close range can kill immediately. |
| Benelli | XM1014 | $3000 | all | none | 7 x 12 ga. | Empties quickly. Less damage per shot than pump. Nicknamed the "noob cannon." |
| Manufacturer | Model | Price | Avaliability | Secondary Mode | Capacity | Notes |
|---|---|---|---|---|---|---|
| Heckler & Koch | MP5 Navy | $1500 | all | none | 30 x 9mm Parabellum | Accurate, cheap, mostly controllable at full auto. Very popular. |
| Steyr | TMP | $1250 | CT only | Silenced | 30 x 9mm Parabellum | quite controllable, low power. |
| Fabrique Nationale | P90 | $2450 | all | none | 50 x 5.7mm | Accuracy is bad. Full auto doesn't make it worse. Ammo advantage. |
| Ingram | MAC-10 | $1400 | T only | none | 30 x .45 ACP | Decent control at full auto. |
| Heckler & Koch | UMP45 | $1700 | all | none | 25 x .45 ACP | Higher power version of mp5. Less accurate first shot and less controllable full auto. |
All rifles can shoot through thin objects and crates and damage things on the other side.
| Manufacturer | Model | Price | Avaliability | Secondary Mode | Capacity | Notes |
|---|---|---|---|---|---|---|
| IMI | Galil | $2000 | Terrorists only | none | 35 rounds 5.56x45mm | A highly effective terrorist weapon when money is tight. Accuracy goes down with range. |
| IZH | AK-47 | $2500 | Terrorists only | none | 30 rounds 7.62x51mm (in real life, 7.62x39) | More power than Colt.
Less accurate and controllable when fired rapidly. Nearly a sniper rifle when burst firing. |
| SIG | SG-552 Commando | $3500 | Terrorists only | 2x Scope | 30 rounds 5.56x45mm | Similar to Steyr Aug. Seems more accurate. |
| GIAT Industries | FAMAS | $2250 | Counter-terrorists only | 3 round burst | 25 rounds 5.56x45mm | Not as powerful, but the three-round burst mode makes it suitable for delivering three bullets to your opponent's head fairly accurately. |
| Colt | M4A1 Carbine | $3100 | Counter-terrorists only | Supressor | 30 rounds 5.56x45mm | Accurate and controllable. |
| Steyr Daimler Puch | Steyr AUG | $3500 | Counter-terrorists only | 2x Scope | 30 rounds 5.56x45mm | Lower accuracy and controllability than Colt. |
| Steyr Daimler Puch | Steyr Scout Sniper Rifle | $2750 | all | 2-4x scope | 10 rounds 7.62x51mm | Needs a headshot to drop someone in one shot. |
| Accuracy International | Arctic Warefare Magnum | $4750 | all | 2-4x Scope | 10x.338 Lapua | Powerful (400% damage with 1 shot to head). Accuracy quite bad while moving or without scope. One of the few weapons that will drop a person with 1 shot to the chest. This weapon drops an unarmored opponent in one shot no matter where the hit, be it arm, leg, or foot. This is commonly a "disgraced" weapon, as many feel it is too easy to kill with it. |
| Heckler and Koch | G3/SG-1 Semi-Auto Sniper Rifle | $5000 | Terrorists only | 2-4x Scope | 20x7.62 x 51 mm | Requires several shots to kill, but has long recoil time between shots. |
| SIG | SG-550 Sniper Rifle | $4200 | Counter-terrorists only | 2-4x Scope | 30 rounds 5.56x45mm | Semi automatic sniper rifle. Similar to G3, but less powerful. |
| Manufacturer | Model | Price | Avaliability | Secondary Mode | Capacity | Notes |
|---|---|---|---|---|---|---|
| Fabrique Nationale | M249 Para | $5750 | all | none | 200 round belt | Hard to control. Shoot everywhere you think someone might be. This is the most expensive weapon available. |
| Item | Price | Function |
|---|---|---|
| Kevlar armor | $650 | Offers mild protection from bullets and grenades. |
| Kevlar armor with helmet | $1000 | Offers slightly more protection for the head. |
| Flashbang grenade | $200 | If you are near it or facing it, your screen will go white and sound will turn off for a short while. NOT recommended for new players as it is very easy to blind your own team accidentally. Max capacity 2. |
| HE grenade | $300 | "Safety grenades" do about 50 hitpoints of damage at the point of explosion. Great for softening enemies, finishing off wounded or scaring ambushers. Great practice for new players, though they should only be used after you've shot your enemy a few times. When friendly-fire is off, the grenade can still injure or kill you if mis-thrown, but it won't injure your teammates. Max capacity 1. |
| Smoke grenade | $200 | Creates distraction and cover near grenade. Max capacity 1. |
| Defuse kit | $200 | Counter-terrorists only on de_ maps. Reduces time to defuse bombs. |
| Night vision goggles | $1250 | Allows wearer to see in total darkness. Taking goggles on and off makes a distinct sound that your enemies can hear. In normal light, the goggles can make things difficult to see. |
| Tactical Shield | $2200 | Counter-terrorists only. When deployed you are invulnerable to frontward attacks, but suffer a movement penalty and cannot shoot. When not deployed it hangs off to the side offering less protection, but allows you to shoot. This item can only be used with pistols. |
The Arctic Warfare Magnum (AWM) is often referred to as the AWP. This is probably due to a misunderstanding in previous versions of the game, where it was called the Arctic Warfare/Police.
Each player also starts out with a combat knife; unlike the other weapons, the knife cannot be dropped. The knife has a fast, moderate-damage primary attack and a slow, high-damage secondary attack. The knife's secondary can kill most opponents with two stabs. Either knifemode does a lot more damage when attacking an enemy in the back. Players are able to run faster with the knife at ready than with a gun out.
See also : Counter-Strike