Counter-Strike equipment



         


In the computer game Counter-Strike, at the beginning of a round each player has a certain amount of time (usually 30 seconds) to buy equipment. The buy menu contains the following:

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Handguns/Pistols


Manufacturer Model Price Avaliability Secondary Mode Capacity Notes
Heckler & Koch.45 USP Tactical$500CT StartSilenced12 x .45 ACPSilencer slightly reduces accuracy and damage
GLOCK18C Select Fire$400T Start3 shot burst20 x 9mmOften called the "pea shooter"
IMI Desert Eagle.50 AE$650allnone7 x .50AE slugsVery powerful. Only pistol with wall penetration.
SIGP288$600allnone13 x .357SIGModerate power, highly accurate
BerettaDual 96G Elites (akimbo)$1000T onlynone2 x 15 x 9mmLow to average power and accuracy. Slow reload. Use as a cheap submachinegun.
Fabrique NationaleFive SeveN$750CT onlynone20 x 5.7mm Very accurate


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Shotguns

Shotguns are reloaded one shell at a time and can be fired while reloading.


Manufacturer Model Price Avaliability Secondary Mode Capacity Notes
BenelliM3 Super 90 Combat$1700 allnone8 x 12 ga.Sizable recoil time between shots. Large amounts of damage. One shot at close range can kill immediately.
BenelliXM1014$3000allnone7 x 12 ga. Empties quickly. Less damage per shot than pump. Nicknamed the "noob cannon."
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Submachine guns/Automatics

Manufacturer Model Price Avaliability Secondary Mode Capacity Notes
Heckler & KochMP5 Navy$1500allnone30 x 9mm ParabellumAccurate, cheap, mostly controllable at full auto. Very popular.
SteyrTMP$1250CT onlySilenced30 x 9mm Parabellumquite controllable, low power.
Fabrique NationaleP90$2450allnone50 x 5.7mmAccuracy is bad. Full auto doesn't make it worse. Ammo advantage.
IngramMAC-10$1400T onlynone30 x .45 ACPDecent control at full auto.
Heckler & KochUMP45$1700allnone25 x .45 ACPHigher power version of mp5. Less accurate first shot and less controllable full auto.


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Rifles

All rifles can shoot through thin objects and crates and damage things on the other side.

Manufacturer Model Price Avaliability Secondary Mode Capacity Notes
IMIGalil$2000Terrorists onlynone35 rounds 5.56x45mmA highly effective terrorist weapon when money is tight. Accuracy goes down with range.
IZHAK-47$2500Terrorists onlynone30 rounds 7.62x51mm (in real life, 7.62x39)More power than Colt.

Less accurate and controllable when fired rapidly. Nearly a sniper rifle when burst firing.

SIGSG-552 Commando$3500Terrorists only2x Scope30 rounds 5.56x45mmSimilar to Steyr Aug. Seems more accurate.
GIAT IndustriesFAMAS$2250Counter-terrorists only3 round burst25 rounds 5.56x45mmNot as powerful, but the three-round burst mode makes it suitable for delivering three bullets to your opponent's head fairly accurately.
ColtM4A1 Carbine$3100Counter-terrorists onlySupressor30 rounds 5.56x45mmAccurate and controllable.
Steyr Daimler Puch Steyr AUG$3500Counter-terrorists only2x Scope30 rounds 5.56x45mmLower accuracy and controllability than Colt.
Steyr Daimler Puch Steyr Scout Sniper Rifle$2750 all2-4x scope10 rounds 7.62x51mmNeeds a headshot to drop someone in one shot.
Accuracy InternationalArctic Warefare Magnum$4750all2-4x Scope10x.338 LapuaPowerful (400% damage with 1 shot to head). Accuracy quite bad while moving or without scope. One of the few weapons that will drop a person with 1 shot to the chest. This weapon drops an unarmored opponent in one shot no matter where the hit, be it arm, leg, or foot. This is commonly a "disgraced" weapon, as many feel it is too easy to kill with it.
Heckler and KochG3/SG-1 Semi-Auto Sniper Rifle$5000Terrorists only2-4x Scope20x7.62 x 51 mm Requires several shots to kill, but has long recoil time between shots.
SIGSG-550 Sniper Rifle$4200Counter-terrorists only2-4x Scope30 rounds 5.56x45mmSemi automatic sniper rifle. Similar to G3, but less powerful.


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Machine guns

Manufacturer Model Price Avaliability Secondary Mode Capacity Notes
Fabrique NationaleM249 Para$5750allnone200 round belt Hard to control. Shoot everywhere you think someone might be. This is the most expensive weapon available.
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Miscellaneous

Item Price Function
Kevlar armor$650Offers mild protection from bullets and grenades.
Kevlar armor with helmet$1000Offers slightly more protection for the head.
Flashbang grenade$200If you are near it or facing it, your screen will go white and sound will turn off for a short while. NOT recommended for new players as it is very easy to blind your own team accidentally. Max capacity 2.
HE grenade$300"Safety grenades" do about 50 hitpoints of damage at the point of explosion. Great for softening enemies, finishing off wounded or scaring ambushers. Great practice for new players, though they should only be used after you've shot your enemy a few times. When friendly-fire is off, the grenade can still injure or kill you if mis-thrown, but it won't injure your teammates. Max capacity 1.
Smoke grenade$200Creates distraction and cover near grenade. Max capacity 1.
Defuse kit$200Counter-terrorists only on de_ maps. Reduces time to defuse bombs.
Night vision goggles$1250Allows wearer to see in total darkness. Taking goggles on and off makes a distinct sound that your enemies can hear. In normal light, the goggles can make things difficult to see.
Tactical Shield$2200Counter-terrorists only. When deployed you are invulnerable to frontward attacks, but suffer a movement penalty and cannot shoot. When not deployed it hangs off to the side offering less protection, but allows you to shoot. This item can only be used with pistols.

The Arctic Warfare Magnum (AWM) is often referred to as the AWP. This is probably due to a misunderstanding in previous versions of the game, where it was called the Arctic Warfare/Police.

Each player also starts out with a combat knife; unlike the other weapons, the knife cannot be dropped. The knife has a fast, moderate-damage primary attack and a slow, high-damage secondary attack. The knife's secondary can kill most opponents with two stabs. Either knifemode does a lot more damage when attacking an enemy in the back. Players are able to run faster with the knife at ready than with a gun out.

See also : Counter-Strike

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