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Colonization game



         


Colonization

Developer:

Microprose
Publisher: Microprose
Game designer: Sid Meier
Genre: Strategy game
Game modes: Single player
ESRB rating: n/a (released before ratings)
Platforms: Amiga, DOS, Windows

Colonization is a computer game by Sid Meier released by Microprose in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until the age of independence in 1800. It was originally released for DOS, but later ported to Windows and the Amiga (1995).

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Play

The player can choose one of four European powers, each having advantages that reflect the nation's historical proclivities: the French are good at cooperating with the natives, while the Spanish are better at conquering them; English ships visiting London find more volunteer emigrants because of religious unrest; while the Dutch just get on with being the best traders.

The game revolves around managing a large number of colonist units representing various colonial professions (statesmen, carpenters, gunsmiths, sugar planters, missionaries, pioneers, preachers, weavers, etc.), which the player must put to effective use to grow crops and generate income selling goods to the natives or back in Europe (where taxes may be imposed).

Specialist buildings and special squares, as in Civilization, have greater output.

Specialists, who produce more per turn, can be trained or recruited. Indentured servants and criminals are as good as ordinary colonists in primary production but not so good at manufacturing or statesmanship; but they can be improved by education. Mission stations eventually encourage converts to join a colony; they are better than ordinary colonists at most outdoor pursuits.

Horses can be bought and sold, but they also multiply in any colony that has two or more of them and a food surplus. They help any colonist move further in a turn, add to military strength, and allow Scouts to do profitable things in native settlements or foreign colonies.

Ships of several types (which can be purchased or eventually built) move goods, horses, and colonists around and can attack, while wagon trains (which can be built) move goods and horses.

Investigating Lost City Rumors can be extremely profitable, which is a very good reason to try to get Hernando de Soto working for you as soon as possible.

Relationships must be carefully maintained with Indians and other colonial powers, including waging war if necessary, having strong defensive units and fortifications, or recruiting the peacemakers Benjamin Franklin and Pocahontas. Destroying native settlements yields a quick profit and makes their land available but prevents the substantial long-term gains to be made by friendly bargaining and trading. It also counts against your final score.

The King of your home country meddles in your affairs from time to time, mostly by raising the tax rate but occasionally by forcing you into wars with your rivals.

All the while, the player must pay attention to political development and recruiting Founding Fathers (roughly corresponding to the scientific discoveries of Civilization), to ensure a successful independence revolution, which is the climax of the game, the only path to victory.

The mechanics of the game are fairly unique in the turn-based strategy genre, although players of Civilization will be familiar with some aspects, such as "move 3 spaces along a road" and "eat 2 units of food per turn".

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Maps and terrain

Maps include a standard North and South America (quite good as a representation except that Great Salt Lake is too far north), but, as in Civilization, there are any number of possible alternatives, somewhat randomly generated according to criteria set by the player.

The 3,920 terrain squares can be any one of nearly 20 categories (most of which can have "specials" at random locations), including eight types of forest, each of which can be cleared to produce a one-off timber crop and result in a specific type of open ground (and then plowed for more productivity).

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Platforms

Amiga version
Release date: May 31 1995
Media: unknown
System requirements: unknown
Input: Keyboard, mouse
Notes:
DOS version
Release date: 1994
Media: unknown
System requirements: 80486 CPU, DOS 4.0-6.22, 640KB RAM, major soundcard
Input: Keyboard, mouse, mouse
Notes:
Windows version
Release date: May 24 1995
Media: unknown
System requirements: Windows 3.1 or higher
Input: Keyboard, mouse, mouse
Notes:


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