Recent Articles



































Super Metroid



         


Super Metroid, developed by Nintendo's R&D1 team and released in 1994 for the SNES, is the third installment in the Metroid video game series. With its 24 megabit cartridge size, it was the largest game available for the console at the time.

[Top]

Story

After managing to extinguish the Metroids on SR-388 (the planet from where the species originated) in Metroid II: Return of Samus, bounty hunter Samus Aran brings the last surviving Metroid larva to the space colony of Ceres. There, scientists conduct research on the larva and reach the conclusion that the powers of Metroids could be harnessed for the benefit of mankind. Confident that things are in order, Samus leaves Ceres in search of a new bounty to hunt.

Only a short time after leaving, Samus picks up a distress call from Ceres which forces her to head back. As it turns out, the space colony is under attack by pirate leader Mother Brain's henchdragon, Ridley, who manages to capture the Metroid larva right in front of Samus.

Samus escapes the self-destructing space station and trails Ridley to the now rebuilt planet Zebes, home of the space pirates. Her task is to locate the Metroid larva and prevent the space pirates from using its powers.


[Top]

Gameplay

Super Metroid is a 2D platform game with action and adventure elements.

Samus starts the main part of the game on the surface of Zebes, from where she must delve into the planet through its complex cavities. Game progression revolves around sequentially gathering power-ups that allow Samus to overcome obstacles in order to access new parts of the world. The world has a non-linear layout and features plentiful hidden areas, making exploration a central concept. The implementation of exploration and item-gathering is almost identical to that found in the Legend of Zelda games.

[Top]

Items and abilities

[Top]

Items

All the items available in the previous two games except for the Spider Ball exist in Super Metroid along with new ones. For weapons see the weapon-section below.

[Top]

Abilities

The following abilities does not require any special item in order to be performed.

[Top]

Weapons

The use of weapons in Super Metroid is twofold: to defeat enemies and to overcome obstacles found in the environment.

[Top]

Enemies

[Top]

Bosses

The bosses are listed in chronological order in which Samus encounters each one of them.

Spoiler warning: Plot or ending details follow.

Ridley whom Samus has fought previously in the original NES game, makes its comeback and is perhaps the hardest boss in the whole game. It's responsible for the bloodbath at Ceres space station in which all of the scientists were killed and the kidnapping of the Metroid larva.
Kraid who was part of the miniboss duo (the other one being Ridley) of the original NES game makes its comeback, but somehow having managed to grow a lot and is now Brobdingnagian. A seemingly "fresh" carcass (insects are still feasting on it when our heroine encounters it) is found outside the chamber where it lurks.
[Top]

Mini-bosses

[Top]

Friends

Not all of Zebes inhabitants act hostile towards Samus. Some are more or less neutral and are harmless to Samus but there are also aliens who resides in Brinstar who aids Samus on her quest. The aid consist of teaching Samus how to use certain techniques. Curious note: In the best alien-tradition these are all green-coloured, although for some reason the apes are blue in the official artwork.

According to some the most frustrating part of the whole game. The ape-like aliens with antennas sticking out of their heads demonstrates the invaluable and difficult wall-jumping technique with considerable ease.
A green bird which has a striking resemblance to an ostrich. The Dachora demonstrates the "Super Jump" technique.
[Top]

Areas

Ceres space station is where the game begins and is the scene of the discovery that the Metroids could be used for the good of mankind.

The surface area on planet Zebes. The surface of the planet is plagued by acid rain thus the living creatures are found below surface level.

The jungle area of Zebes, teeming with life.

It lies deep below the surface and thereby requires that its visitors carry sufficient protection from the incredible heat.

A long time ago cosmonauts belonging to an ancient civilisation crashed on Zebes. This is what remains of their spaceship.

The water world of Zebes.

The control centre of the Zebesian space pirates and their wicked leader the Mother Brain. The location has shifted to a more secure location since the first Metroid game, when Samus wreaked havoc on the Space Pirates' plans.

[Top]

Credits

[Top]

Producers

[Top]

Graphics designers

[Top]

Sound and music

[Top]

Programmers

[Top]

Reviews and awards

[Top]

"Top 100 Games of All Time" lists

[Top]

Pushing the limits

In recent times, players have decided to push the game to its limits. Many players have begun to manipulate glitches to achieve extremely fast times, and others have been able to beat the game with 100% in around one hour. Yet other players have been able to complete the game in less than an hour. Still other players yet still have attempted to complete the game with as little or as much as possible with certain boundaries. Some players have been able to complete the game with only 15%, and others were able to obtain a very good percentage of completion without fighting any minibosses or bosses.

[Top]




  View Live Article   This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License