History of board games



         


A board game is any game played with a premarked surface, with counters or pieces that are moved across the board. Simple board games are often seen as ideal "family entertainment" as they can provide entertainment for all ages. Some board games, such as chess, have intense strategic value and have become lasting classics.

There are many different types and classifications of board games. Some games are simplified simulations of real life. These are popular for they can intermingle make-believe and role playing along with the game. Popular games of this type include Monopoly, which is a rough simulation of the real estate market, Clue, which is based upon a murder mystery, and Risk which is the most well known of thousands of games attempting to simulate warfare and geo-politics.

Other games are only loosely, or do not at all, attempt to imitate reality. These include games like chess and checkers and word games, the most popular of which is Scrabble. Trivia games, the most popular of which is Trivial Pursuit, can also be placed in this category.

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History

Board games have a long history and have been played in most cultures and societies; some even pre-date literacy skill development in the earliest civilizations. A number of important historical sites, artifacts and documents exist which shed light on early board games. The most of important of these include:

A few books are most prominent in their coverage of the history of board games they are,

Note that these works, although prominent, suffer from cultural bias, in particular Murray's work, which despite being the standard reference in this area tends to assume a superiority of western cultures.

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Timeline

Board games first became widely popular among the general population early in the twentieth century when the rise of the middle class with disposable income and leisure time made them a receptive audience to such games. This popularity expanded after the Second World War, a period from which many classic board games date. Computer games are closely related to board games, and many acclaimed computer games such as Civilization are based upon board games. Almost all board games have been turned into computer games. The rise of computers has also led to a relative decline in the most complicated board games as today games with elaborate calculations are far easier handled on a computer.

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Luck and strategy

One way of defining board games are between those based upon luck and strategy. The most respectable games, such as chess, have virtually no luck involved. Children's games tend to be very luck based with games such as Sorry having virtually no decisions to be made. Most board games have both luck and strategy. A player may be hampered by a few poor rolls of the dice in Risk or Monopoly, but over many games a player with a superior strategy will win more often. While some purists consider luck to not be a desirable component of a game others counter that elements of luck make can make for far more complex and multi-faceted strategies as concepts such as expected value and risk management must be considered. Still most adult game players prefer to make some decisions during play, and find purely luck based games such as Candyland quite boring.

Luck is introduced to a game by a number of methods. The most popular is using dice, generally six sided. These can determine everything from how many steps a player moves their token, as in Monopoly, how their forces fare in battle, such as in Risk, or which resources a player gains, such as in Settlers of Catan. Other games such as Sorry use a deck of special cards that when shuffled create randomness. Scrabble does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. Trivia games have a great deal of randomness based on which question a person gets. German-style board games are notable for often having rather less luck factor than in many North American board games.

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References

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See also

For games that can comfortably accommodate ten players, see Party games.

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